• Legislación 1
  • Legislación 1
  • Legislación 1
  • Legislación 1
  • Legislación 1
  • Legislación 1 ww



1:1 TECHNOLOGY: When every student is given a device for individualized learning.
21ST CENTURY LEARNING: Skills such as digital literacy, problem-solving, and collaboration that students need to thrive in today’s world.

ADAPTIVE LEARNING: Form of instruction that uses technology and data to curate a customized program for a student based on his or her mastery of a subject.
ASYNCHORONOUS LEARNING: A student-centric method of teaching that uses online resources to encourage resource-sharing.

BLENDED LEARNING: Combining in-person class time with online engagement outside of class.

COLLABORATIVE LEARNING: Any scenario in which students can share ideas and use one another to create and problem solve.
COURSE MANAGEMENT SYSTEM (CMS): A collection of digital tools that create an online space for course interaction.

DIFFERENTIATED INSTRUCTION: Catering to different learning styles through tools that present course materials in different and creative ways.
DIGITAL LITERACY: The skills needed to find, evaluate, use, share, and create content using online tools.
DIGITAL NATIVE: An individual born after 1980 when key digital technologies came online.

E-BOOK: Digital books read on computers, tablets, or e-readers.
EDTECH: Abreviatura de Tecnología de la Educativa

FLIPPED CLASSROOM: A system in which students learn based materials at home through instructional materials and spend class time working on assignments with guidance from their instructor.
FORMATIVE ASSESSMENT: A branch of assessment that continually monitors student learning and informs an instructor’s understanding of what a student knows.

GAMIFICATION: Using games and game design to drive a learning objective.
What Are Google Apps for Education (GAFE): A set of cloud-based tools and software designed for classroom needs.
GOOGLE CLASSROOM: A tool within Google Apps for Education for creating and organizing assignments.
GOOGLE DRIVE: A cloud-based file-storing service.

INFOGRAPHIC: A visual representation of information; short for “information graphic.”

LEARNING ANALYTICS: The collection and measurement of data about learners, used to optimize the learning process.
LEARNING MANAGEMENT SYSTEM (LMS): Software used for managing digital learning processes.
LEARNING OUTCOMES: Anticipated results of a class or lesson.
LEARNING PLATFORM: Similar to an LMS, an online platform for sharing information for e-learning.
LOCATION-BASED SERVICES (LBS): Software applications that require knowledge about where a mobile device is located.

MASSIVE OPEN ONLINE COURSE (MOOC): A class run over the internet, which is open to students around the world.
MOBILE LEARNING: A type of learning that happens with the use of personal electronic devices.

OPEN EDUCATIONAL RESOURCES (OER): Openly-licensed educational materials that are high in quality and open for anyone to use.

PERSONAL LEARNING NETWORK (PLN): An informal web of individuals that consists of persons a learner interacts with and gains knowledge from.

SUMMATIVE ASSESSMENT: A branch of assessment that evaluates student learning against a set objective or goal.
SYNCHRONOUS LEARNING: A learning event or process that allows a group of students to engage/learn at the same time.

VIRTUAL CLASSROOM: An online space for students and instructors to continue collaborating and learning.

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